Rules:
- No Exo suit (if obtained one, get out straight away)
- No use of combo weapons (if obtained one through story, get out/drop it straight away)
- No Exo combo weapons
- No upgrading of any skills
Exceptions:
- Exo suit was used on the last boss as it was too difficult without it
- Going to be some anomalies in there due to how the game forces you at some point to use combo item/vehicles.
Capcom Vancouver have continuously advertised during release that Dead Rising
4 is "going back to it's roots" with the return of the main protagonist Frank
West and the Willamette Mall. Though despite what the developers claim, this
is most certainly not a call back to the original Dead Rising. Everything from
Frank, to the combat mechanics as well as the location have had major
overhauls to the point where Dead Rising 4 resembles very little of the
original game. Despite the reception of changes, it's become unanimous that
this game is easy, in fact - very easy. The addition of the ludicrously overpowered
combo weapons became apparent with the third game, where combo weapons can be
created on the fly with many having little to no balancing whatsoever.
So I decided what better way to play the game than to play with no upgrades
and avoiding combo weapons entirely. After all, the developers emphasised it's
homages to the original series so I thought I'd play in a way that pays homage
too. I want to play the game the developers didn't really intend and hopefully
provide some much needed difficulty. I like a good challenge!