Saturday 23 January 2021

PS3 and Xbox 360 Games at 1080P | The definitive list


Using two main reliable sources and some research myself, this has become a definitive list of Xbox 360 and PS3 games that run in both upscaled and native 1080p. One of the websites contained a list of PS3 titles that upscaled to 1080p, while the other website documented the list of native rendering resolutions. 

However the latter has been inactive for a few years and with the help of Eurogamer's Face Off series and other sources such as developer comments and websites, I have compiled and categorised all this information to create a more focused and up-to-date list.

PS3

Unlike the Xbox 360 the PS3 doesn't have an upscaler chip and is most likely why you see a more diverse range of native resolutions. Sony was pushing 1080p hard during the early days of the PS3 and is why you see earlier titles be more ambitious in terms of resolutions.


Native 1080p PS3 Retail Games 

* [2007] Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
* [2008] Fifa Street 3 = 1920x1080 (no AA and caps FPS to 30) 
* [2013] Final Fantasy X/X-2 HD Remaster = 1280x720 (FXAA) or 1920x1080 (no AA) 
* [2007] Full Auto 2 1920x1080 (4x AA)
* [2011] God of War: Collection Volume II = 1280x720 or 1920x1080 (no AA)
* [2011] Ico = 1280x720 or 1920x1080 (MLAA)
* [2006] Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA)
* [2008] MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)
* [2006] NBA07 1920x1080 (no AA)
* [2007] NBA08 = 1920x1080 (no AA)
* [2007] NBA Street Home court 1920x1080 (no AA and caps FPS to 30)
* [2012] Okami HD = 1920x1080 downsampled from 4K (4xMSAA)
* [2013] Rayman Legends = 1920x1080 (no AA)
* [2011] Rayman Origins = 1920x1080 (AA?)
* [2006] Ridge Racer 7  = 1920x1080 (no AA)
* [2009] Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD                                                           output (no AA)
* [2007] Virtua Tennis 3 = 1920x1080 (2x AA)
* [2007] World Series Of Poker 2008 = 1920x1080 (2xAA)


Native 1080p PS3 PSN Games

* [2008] 1942: Joint Strike 1280x720 (4xAA) or 1920x1080 (2xAA)
* [2006] Blast Factor = 1920x1080 (no AA)
* [2007] Calling All Cars (screenshot) = 1920x1080 (4x AA)
* [2008] Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA)
* [2008] Echochrome 1920x1080 (2xAA)
* [2008] Elefunk = 1920x1080 (4xAA)
* [2009] Fat Princess = 1920x1080 (no AA)
* [2006] flOw = 2560*1440 (720p 4xSSAA)
* [2007] Go Puzzle = 1920x1080
* [2007] High Velocity Bowling = 1920x1080 (no AA)
* [2007] Locoroco Cocoreccho = 1920x1080 (2x AA)
* [2007] Pixel Junk Monsters/Racers/Eden = 1920x1080
* [2008] Rocketmen = 1920x1080 (2xAA)
* [2006] Sudoku = 1920x1080
* [2013] Putty Squad = 1920x1080
* [2007] Stardust HD = 1280x1080 (no AA) pre-update, 1920x1080 (no AA) or 1280x720 (4xAA)                                            post-update
* [2006] Tekken 5 Dark Resurrection (screenshot) = 1920x1080 (no AA), not always?

* [2008] Wolf of the Battlefield: Commando 3 = 1920x1080 (2xAA)


Native Sub-1080p Retail Games

* [2007] Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
* [2011] Motorstorm Apocalypse = 1280x1080 (dynamic) 2D, 1024x720 3D (MLAA) 
* [2007] Ninja Gaiden: Sigma = 1280x720, 1280x1080 (no AA, has weird scaling to support                                                                    1080p) 
* [2008] Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the                                                                             garage/pit/showrooms are 1920x1080 with no AA. 720p                                                                         mode is 1280x720 (4xAA)
* [2010] Gran Turismo 5 = 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720                                                         (QAA) in 3D
* [2013] Gran Turismo 6 = 1440x1080
* [2011] Shadow of the Colossus HD = 960x1080 (MLAA)
* [2007] Virtua Fighter 5 1024x1024 (no AA)
* [2008] Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to                                                           1920x1080)


Native Sub-1080p PSN Games 


[2009] Flower 1440x810 (2xAA)
[2006] Gran Turismo HD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080
[2006] Mainichi Issyo 1440x1080 (4xAA)
[2007] Rub'a'dub 1600x1080 (no AA)
[2007] Snakeball = 1280x1080 (no AA)


PS3 Games Upscaled to 1080p

Age of Booty
Astro Tripper
Bioshock
The Bourne Conspiracy
Burnout Paradise (Requires deselecting 720p & 1080i from the Display Setup XMB screen.)
Call of Duty 4 (Requires deselecting 720p & 1080i from the Display Setup XMB screen. *this is                                  not correct it is native 720p only and will be downgraded to a lower res if you do                                  this.)
Call of Duty: World at War
Civilization Revolution
* College Hoops 2K7
Cuboid
Dead Space (Requires deselecting 720p & 1080i from the Display Setup XMB screen.)
Everyday Shooter
Fantastic Four: Rise of the Silver Surfer
Ferrari Challenge Trofeo Pirelli
FIFA 09
Grand Theft Auto IV (Requires deselecting 720p & 1080i from the Display Setup XMB screen.)
The Incredible Hulk
Joust
Kung Fu Panda
Killzone 2 (Requires deselecting 720p & 1080i from the Display Setup XMB screen. *this is not                           correct it is native 720p only and will be downgraded to a lower res if you do this.)
The Last Guy
Legendary
LEGO Batman: The Videogame
* LEGO Star Wars: The Complete Saga
Linger in Shadows
Mahjong Tales: Ancient Wisdom
Medal of Honor: Airborne
Mega Man 9
Mesmerize
Metal Gear Solid 4
Metal Gear Online
Midnight Club: Los Angeles
Mirror's Edge (Requires deselecting 720p & 1080i from the Display Setup XMB screen.)
Mortal Kombat 2
NBA 2K7/2K8/2K9
NHL 2K8/2K9
Ninja Gaiden Sigma
Nucleus
The Elder Scrolls IV: Oblivion
Penny Arcade Adventures: (On the Rain-Slick Precipice of Darkness Requires deselecting 720p                                                       & 1080i from the Display Setup XMB screen)
PlayStation Home (Requires deselecting 720p & 1080i from the Display Setup XMB screen.)
Piyotama
Puzzle Quest: Challenge of the Warlords
Quantum of Solace
Rampage
Rampart
Ratchet & Clank: Quest for Booty (Requires deselecting 720p & 1080i from the Display Setup                                                                     XMB screen.)
Ratchet & Clank Future: Tools Of Destruction (Requires deselecting 720p & 1080i from the                                                                                            Display Setup XMB screen.)
Rocketmen: Axis of Evil
Saints Row 2
Snakeball
Splinter Cell HD Trilogy (Minus Chaos Theory which is 720P)
Söldner-X: Himmelsstürmer
Soldier of Fortune Payback
Super Puzzle Fighter II Turbo HD Remix
Super Stardust HD
Super Street Fighter II Turbo HD Remix
Tony Hawk's Proving Ground
Tori-Emaki
The Trials of Topoq (Requires deselecting 720p & 1080i from the Display Setup XMB screen.                                             (not available in the PAL version)
Warhawk
Zone of the Enders HD (HUD rendered in 1920x1080, 3D elements in 1280x720)

Xbox 360

The Xbox 360 saw less native 1080p and sub 1080p games than the PS3 due to it having an on-board upscaler chip that would do a pretty damn good job of outputting your games nicely in 1080p. Because of this, developers were less willing to run native 1080p titles and instead preferred 720p upscaled. 

Native 1080p Xbox 360 Retail Games

* [2008] Fifa Street 3 = 1920x1080 (4xAA)
* [2007] NBA Street Home court = 1920x1080 (4xAA)
* [2013] Rayman Legends = 1920x1080 (AA?)
* [2009] Sacred 2: Fallen Angel = 1920x1080 for any HD output 
* [2007] Virtua Tennis 3 = 1920x1080 (2xAA)

Sub Native 1080p Xbox 360 Retail Games

* [2006] Ridge Racer 6 (demo) = 1440x810 (no AA)
* [2008] Soul Calibur IV = 1365x960 (no AA, software scaled to 720p)
* [2007] Virtua Fighter 5 (demo) = 1024x1024 (4xAA)

Native 1080p Xbox Live Arcade Games

* [2008] Boogie Bunnies = 1920x1080 (4xAA)

Sources : 

* https://forum.beyond3d.com/threads/list-of-rendering-resolutions.41152/
*  http://wikibin.org/articles/list-of-full-hd-1080p-ps3-games.html

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